Getting started with Blender
Feb 13, 2021
I recently picked up 3d modelling after quite a few years away. I have not used Blender before so learning the basics involved many seaches and skimming videos to fine what I needed. This post is a quick guide to getting started with blender that I have created from my notes.
Hopefully it will enable you to get started more quickly than I did!
Navigation
Firstly if you're on a (mac) laptop without a numpad then you will want to enable numpad emulation. This will allow you to use the normal numbers to navigate different views:
Edit > Preferences > Input > "Emulate Numpad"
Views
Views enable you to look at your models and scene from a range of angles.
Default views
There are some built in defaults like top, right and front. These are mapped to key shortcuts.
1
Front &Cmd 1
Back3
Right &Cmd 3
Left7
Top &Cmd 7
Bottom9
Toggles betweenfront/back
,top/bottom
and `left/right'5
toggles wach view betweenOrthographic
(parallel lines like a plan) andperspective
(converging/diverging lines like reality).
Rotating, moving and zooming views
To navigate the current view with the keyboard you can use the numpad numbers
2
rotate camera down4
rotate camera left6
rotate camera right8
rotate camera upShift 4
Rotate view anticlockwiseShift 6
Rotate view clockwisectrl 2
move camera downctrl 4
move camera leftctrl 6
move camera rightctrl 8
move camera up+
&-
Zoom in and out
Trackpad viewing tips
The trackpad or mouse can also be used to navigate a model and scene.
2 finger scroll on trackpad
- rotate camera about freelyshift + 2 finger scroll on trackpad
- move camera about freelyctrl + scroll mouse (two finger swipe)
- Zoom in out
Camera and render
0
Toggles between the current camera (in the scene) and the last view./
- Show only the current object(s) (hide all others) - Isolation mode..
On a numpad centers the view on the current object, but with emulation this is not available. I suggest editing the key bindings and assigning another unused key such as;
.Z
+8
,6
,2
,4
to pick the render mode - Wireframe, solid, material and rendered.
Creation and manipulation of objects
Tab
Switch between object and edit mode. To create objects you need to be in object mode! When in object mode the object will be outlined in yellow.Shift A
Add an item - pick from a listX
- DeleteLeft Mouse Button
- Select the itemG
Move. Pressx
,y
orz
to lock to that axis.S
Scale. Pressx
,y
orz
to lock to that axis.R
Rotate. Pressx
,y
orz
to lock to that axis.
By pressing tab
you can then select a vertex/point, edge or face depending on the mode. You can toggle the mode with buttons next to the edit mode
dropdown. Holding shift
when clicking lets you select multiple. You can then use G
, S
, R
and E
to tweak the selected.
Advanced creation and manipulation of objects
e
extrude used on faces. You can move, rotate and or scale the extruded shape.ctrl r
- loop cut. Split an objects faces, vertices and edges in a loop around. Scrolling up/down on the mouse adds/removes the number of cuts to be made.shift s
- Move cursor / selection options. The cursor is where now items will be created and
There are many more areas to cover including creating objects along a path, subtracting & adding objects with each other and texturing. These are a bit more in-depth so I will write these up separatly in future posts.